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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Cart #benezokaku-0 | 2019-08-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#66484 2019-08-09 22:16
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The BBS PICO-8 player is showing up blurry in Chrome on macOS.

(version 76.0.3809.100)

This seems like it might be a bug with Chrome, not this site, but I'm posting it here just in case...

The other puzzling factor is that this started happening all of the sudden, without updating Chrome or anything, e.g. I had the same Chrome session running and at some point this started happening. I then tried restarting my computer and it's still happening.

Screenshot

A Workaround (as a user)

  1. Use "inspect element" on the canvas (e.g. push Option + Cmd + I, click the hover tool thing, and then click on the canvas)
  2. uncheck image-rendering: pixelated
  3. check it again

That fixes it for some reason :| It makes no sense, which makes me think it's Chrome's fault.

(EDIT: actually sometimes unchecking/checking that CSS rule makes the canvas start flickering like crazy...uggh)

More Info

  • It works fine on the big TV player on the front page (in macOS Chrome)
  • It works fine in HTML exports of carts (in macOS Chrome)
  • It works fine in Firefox on macOS
  • It works fine in Chrome on Linux
  • It works fine in Chrome on Android

anyway this is lame and I hope it magically starts working again soon :p

P#66464 2019-08-08 23:45 ( Edited 2019-08-09 05:57)
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Nice little cheap system to play around with PICO-8 on :)

P#66453 2019-08-08 03:04 ( Edited 2019-08-08 03:09)
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Cart #spacepack-1 | 2019-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Around 20 days ago, I dug back through my emails and found I had a code for Pico-8 after buying Voxatron years ago. Since those 20 days, I created three test games that I compiled into one small cartridge!

Game 1: Cavin!

A small game made following Gamedev fanzine by Dylan Bennett.. Still had fun making it, so I decided to include it in the rest.

Press up to jump! Don't hit the sides.

Game 2: Lunar Landar!

Another game created following a tutorial, but with some extra additions such as levels and a bit of animation. This is the game I will return to in the future to add meteors, explosions, and level progression!

Arrow keys to position landar. Land on the target, but don't hit it too fast!

Game 3: Smash Pilot

A game created by scratch (with a little bit of help from ladybenko's "hello world" called Space-8 and DR4IG's Parallaxing Stars Snippet) Made it in about two days, and had a lot of fun experimenting with shooting things!

Arrow keys to move, Z to switch weapon, and X to fire. Survive waves of enemies!

And just for fun:

I made a light reskinned pack that makes the whole cartridge look a bit scummier. Nothings new with the game, just the menu. Enjoy!

Cart #spaceboot-0 | 2019-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P#66452 2019-08-08 02:39
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Cart #space_hangman-3 | 2019-08-22 | Code ▽ | Embed ▽ | No License
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Space Hangman!

Use your spaceship to pop the bubbles with letters in them to spell the mystery word.

Pop the wrong bubbles and you lose health.

Green bubbles are wildcards and will always fill in a letter.

Red bubbles are hearts and will increase your health.

Controls :

  • LEFT and RIGHT to steer your ship
  • UP or O to accelerate ("z" on keyboard)
  • DOWN to brake
  • X to spin 180 quickly

This is a quick little idea I've had for a while. I think it worked out pretty good, so I'm posting it, even though it's not very elaborate.

Strategy-wise, I recommend going for vowels first, but don't kill yourself trying to get a particular letter, it'll come around again.

Please let me know about any typos or spelling errors in the word list!

Old Versions :


Cart #space_hangman-1 | 2019-08-07 | Code ▽ | Embed ▽ | No License
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Cart #space_hangman-2 | 2019-08-08 | Code ▽ | Embed ▽ | No License
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Changelog :


2019-08-22

  • Minor tweak to difficulty curve (helpful bubbles more likely on short words.)
  • Added 11 new categories.

2019-08-08

  • Minor removal of unused code, and added a reminder for keyboard users not familiar with Pico-8

Screenshots :

P#66447 2019-08-07 23:10 ( Edited 2019-08-22 05:32)
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Cart #holes-7 | 2019-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

A board game.

The goal is to trap the other player on a single square.

On each turn, the player can move their piece one square, causing a hole to appear beside their opponent, or jump their piece two squares (possibly over a hole), leaving a hole where their piece was.

There are different options for play:

  • two player, one controller (pass the controller back and forth between turns)
  • two player, two controllers (each player has their own controller)
  • one player, easy AI
  • one player, challenging AI

You can choose from a number of board layouts. If you download the cart is easy to add your own board layouts with the sprite editor.

In the menu, use the direction buttons to move between menu entries, and the X and O buttons to cycle through the options of menu entry, or perform a menu action.

In the game, use the direction buttons to move your piece, or hold down the X or O buttons and use the direction buttons to jump your piece. Use the pause menu if you want to abandon a game and return to the title menu.

Gameplay screen shots:

Drawing a board layout in the sprite editor:

P#66445 2019-08-07 21:27 ( Edited 2019-09-18 04:56)
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Cart #fiwipihuwo-0 | 2019-08-07 | Code ▽ | Embed ▽ | No License
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P#66444 2019-08-07 19:52 ( Edited 2019-08-07 19:53)
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Cart #dodge_final-5 | 2019-11-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
121

Dodge is a fast paced reflex game. Survive as long as possible by avoiding enemies, patterns, and boost your score using various powerups to obtain the highest highscore. Customize your games by changing the game's color palette, or its gameplay settings, such as the difficulty, disabling powerups or patterns. Every gameplay setting combination has its own highscore.

Link to the itch.io page
Link to the Newgrounds page

P#66443 2019-08-07 19:37 ( Edited 2019-11-03 17:20)
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Cart #yodasxwingescape-0 | 2019-08-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P#66438 2019-08-07 14:55
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Just putting this here for now.

Needs a little more polish, including some more sfx here and there.

Momentum beginning to fade though. Not really sure where I'm going any more.

Any feedback welcome. I've a few hundred tokens left to play with IIRC.

Controls should be easy to work out, except ⬇ (down) which will throw grenades (unlimited right now).

Cart #runjumpdie-7 | 2019-08-10 | Code ▽ | Embed ▽ | No License
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Edit 1: Used existing sfx where there were previously none in place. Could do with some slight variations for hits and explosions.
Edit 2: Added slight delay to secondary damage giving a chain reaction effect.
Edit 3: Increased smoke when crates and barrels explode.

P#66437 2019-08-07 13:23 ( Edited 2019-08-10 11:35)
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Cart #yesowakini-0 | 2019-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hello! This is my final project for Bellevue University's Video Game Development course.
Destroy the "germ" bricks and save Picoland, Hero!
I followed Pico-8 Hero's tutorial for much of the structure and feel for this game, much credit to LazyDevs!

P#66426 2019-08-06 23:43
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Cart #virtuous_vanquisher_of_evil-4 | 2023-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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EDIT:
Update to v1.4
Fixes:

  • Potentially fix bug of disappearing hero, this time I think I could replicate it too!
  • Fix for when chests spawn on top of stairs, should be safe to open them now
  • Tweak the loot drop a tiny weeny little bit for boss chests

EDIT:
Update to v1.3
Fixes:

  • Potentially fix bug of disappearing hero (again)

Update to v1.2
Fixes:

  • Fix bug of occasionally disappearing hero
  • Remove intermission music on level cleared (it was more than annoying)

Update to v1.1
Fixes:

  • Fix crash (reported by @MasterNyborg below)
  • Fix some minor color bugs
  • Fix equip scene bug
P#66424 2019-08-06 21:51 ( Edited 2023-03-29 17:14)
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Cart #samurai8-0 | 2019-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

left/right: move left and right
up: aim attacks up
X: jump
O: attack

My first game waow. Two player versus samurai action. Its like samurai gunn without the guns. There is still refinement to be done and certainly code to be cleaned up, but I think its pretty fun at this point. So grab a homie and cut each other up!

P#66409 2019-08-06 09:10
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The default for O and X is to be mapped to Z(O) X(X) C(O) V(X).

In keyconfig, if we change the mapping of O and X, it appears that you can only map one key code to O and X. Is there any way to produce an alternative multimapping in the config file? for example, maybe I want O to map to U and K and X to map to I and J. Is there any way to do this?

As far as I can tell, only the default state allows for a multimapping on O and X. Apologies if this is covered in the manual or elsewhere, I did search for this information but did not find anything.

P#66393 2019-08-05 18:41
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Cart #the_spare_coin-0 | 2019-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P#66390 2019-08-05 15:26 ( Edited 2019-08-05 15:31)
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Cart #dtawosoku-0 | 2019-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Entry into GMTK Jam 2019 (Only One)

P#66385 2019-08-05 12:14
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Cart #oneness-0 | 2019-08-05 | Code ▽ | Embed ▽ | No License
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controls:{arrow keys for movement, z for interaction}

in oneness, the goal in each level is to make everything become one (numerically and spiritually), when a level is done, go to the top right to advance. heres how it works:

the player, a purplish violet number one, is able to interact with objects. such objects are: numbers, arrows, and operators.
numbers are moveable objects that contain a number, when a player presses z on the number, its value goes up by one, and the players acts value (visuallised by the tiny ones on its head) goes down by one.
when you push a number into an arrow, your acts decrease by one, and the pushed number becomes active and moves in the arrows direction. it stops once it hits a wall or neighbors another number. if its the latter, the neighboring numbers gain that number too.
when you push a number into an operator, the number comes out the other end and its value becomes the output. when this happens, the operator loses one of its act value and so does the player. if an operators act value is zero, it gets destroyed.

in order to complete each level, everything has to become one. this includes player acts and operator acts. whether the player act is negative or positive, it doesnt matter, for it just checks the absolute value. the same can be said about the operators, too, the symbol before the one doesnt change anything

this game was made in two days for the gmtk2019 game jam.

P#66382 2019-08-05 09:05 ( Edited 2019-08-05 12:27)
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Cart #sureyiyuhi-2 | 2019-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

this is a test i made to test out the face mechanic im planning to implement in something later on tell me what you think i guess its not that great but hey it works

use up and down to change the health value

---update---
added the hud and moved it down a bit also made the code better for the face because i was dumb lol

P#66379 2019-08-05 05:27 ( Edited 2019-08-06 14:20)
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Cart #oneplat-0 | 2019-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A platformer game with only one platform.
Created for the GMTK 2019 Game Jam

P#66378 2019-08-05 04:31
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Lock Step is a puzzle game where you use one button to choose the direction in which you move. The twist -- enemies move every time you select a direction! Can you, the intrepid explorer, find your way to the hidden chest of gold at the end?

This game was made for the 2019 Game Maker's Tool Kit game jam, the theme being "only one." It took roughly 5-7 hours to finish. There's 7 puzzle stages, so it shouldn't take too long to beat! Oh, and check it out at itch.io here, where I've submitted it for the game jam.

Cart #lock_step-0 | 2019-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P#66376 2019-08-05 04:07 ( Edited 2019-08-05 04:08)
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